watch
Ratings:1 Star2 Stars3 Stars4 Stars5 Stars
Loading ... Loading ...

Watch Stargate Atlantis Episode 20: The Siege, Part 2

This episode is part 2 of 3; it is preceded by “The Siege, Part 1″ and followed by “The Siege, Part 3″.
Rodney has returned to Atlantis and Weir orders the self-destruct activation. As they attempt to dial the Alpha site, the gate is suddenly activated; the wormhole was established from Earth. Much to everyone’s amazement, [...]

This episode is part 2 of 3; it is preceded by “The Siege, Part 1″ and followed by “The Siege, Part 3″.

Rodney has returned to Atlantis and Weir orders the self-destruct activation. As they attempt to dial the Alpha site, the gate is suddenly activated; the wormhole was established from Earth. Much to everyone’s amazement, a company of marines come through and Weir and the others are greeted by Col. Everett who instantly takes over command. He informs them that they are here to defend Atlantis at all cost, and that they have brought weapons and equipment with which to do so. Rodney concludes that Stargate Command found a ZPM and Everett informs him that the Daedalus will arrive in four days with it.

In the conference room Everett informs the others about their plan, but Weir is only allowed to join after Sheppard insists. They are informed that they will use advanced railgun weapons originally intended for use on Prometheus, and eight Naquadah-enhanced 1200-megatonne nuclear weapons as stealth space mines. Along with these, they have brought a Mark II Naquadah generator, which is capable of a 600% power increase over Atlantis’ Mark I reactors, and was designed to power the City’s Weapons Chair. After the meeting, the railguns are deployed and the mines are laid in space by cloaked Puddle Jumpers. Meanwhile Everett visits Teyla in the training room and orders her to stay out of the way, cementing the distrust surrounding her.

After considerable tinkering, McKay is able to link the new reactor to the weapons chair, and the platform is activated by Beckett. McKay subsequently discovers that there are only a few dozen Drone Weapons left. The remaining multi-thousand were used during the original siege 10,000 years previously. Without warning, there is an alarm; the deep-space sensors have detected hundreds of asteroids heading straight towards the proximity-activated nuclear bombs. McKay assesses that the rocks were launched by the Wraith, who have somehow discovered the mines. With no way to deactivate the warheads, the locater signals of all eight warheads vanish on the display as the mines detonate, with the Wraith at a safe distance. The radiation causes interference that disables the sensors.

Later Col. Everett meets with Sheppard in the holographic archive and Sheppard grimly plays the history of the galaxy. Everett then informs him that he read the report Sheppard submitted surrounding the events in Rising. He explains that Col. Marshall Sumner was a personal friend of his and that he is outraged with Sheppard for killing Sumner. Suddenly they are informed that there are approaching Wraith darts and the battle for the city starts. Marines man the railguns and Sheppard takes the Chair; thanks to the Drone weapons and the railguns the first wave of Darts are destroyed but some parts of the city are hit.

Contemplating strategies, Sheppard suggests that they remotely control the Puddle Jumpers using the Chair and fly them, cloaked, into the hive ships armed with an explosive; he believes they should ask the Genii to use their nuclear weapons. Suddenly Teyla enters and informs them that there are Wraith in the city, who had invaded during the first wave. Together with a group of Athosians, the military starts to search for them. Meanwhile Weir gates to the Genii world, but is captured by them and held hostage. They want to exchange her for the C-4 they have been cheated out of, however Weir is able to convince them that they will use the C-4 only to test the devices, while they could be used for their true purpose of destroying the Wraith. The Genii finally agree and supply the Atlantis team with two nuclear devices. The hunt for the Wraith is going badly, as the Wraith have begun damaging and destroying the naqahdah generators powering the City. To make matters worse, McKay soon discovers that the Genii nukes are incomplete; he and Zelenka are soon in a lab completing the weapons against their fatigue, much to Beckett’s disagreement.

At Atlantis the test-run of Sheppard’s plan is a success, so McKay and Zelenka start to install the completed weapons into the Jumpers. Meanwhile several men are taken out by the Wraith and the wounded are taken to the Alpha site. A second wave of Darts appears without warning; Sheppard mans the control chair to take control of the Jumpers. After several attempts at initializing the Chair, McKay realizes the reactor has depleted its supply of naqahdah. Desperate, Sheppard decides to fly the Jumper himself in a hive-ship, much to the shock of Weir.

As Weir cannot stop him, Sheppard rushes to the Jumper Bay and takes it up. Outside, as Ford’s team attempt to repel the Darts, a group of Wraith materializes in front of them. Someone lets off a grenade, and Ford and a Wraith are catapulted into the ocean. Inside, Everett’s team is overrun and he is cornered by a Wraith. Out of ammo, the alien begins to feed off him. The final scene of season one sees Sheppard heading undetected into the Hive’s Dart Bay, the nuke armed, while back in the control room, Rodney counts down until detonation.

Post to Twitter Tweet This Post

This video is hosted on a third party site if you want this video down please contact the third party site.

Post Your Comment

Name: 

Email:  

Twitter links powered by Tweet This v1.5, a WordPress plugin for Twitter.